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Thursday, August 29, 2019

Complex Facets with Move Command in Fusion 360

What if you want more complex faceting than the basic technique provides. Well there is a simple way to add complexity and visual interest to the shapes you just created. Just tilt some of the facets with the rotation feature of the MOVE command.

Start by creating a faceted gem using the techniques described in the first tutorial. Sketch a polygon and extrude it with a negative taper angle. In the examples below, we use an eight sided shape (octagon).

Now open the MOVE Command and:
  • Set the MOVE OBJECT type to FACES. 
  • Select the "All-In-One" option as the MOVE TYPE. 
Select one of the faces of the shape and pick a point on the face. Fusion 360 will try to snap to certain points like the middle or ends of edges or the center of the face. Each point will allow you to change the faces in different ways, but there are a few that work well.

Sunday, August 25, 2019

Make Faceted Gems in Fusion 360

Faceted gem shapes look very complex, but they can be simple to create in Fusion 360 if you know a few techniques. With these tips you can create simple jewelry, forms for casting, frames for furniture and gem shaped stained glass planters.

Simple and Easy Two Step Technique

It only takes a couple of steps to create a faceted gem shape in Fusion 360.
Read the Tutorial >>>

Tilting Faces with the Move Command

You can take the gem you made with the basic technique and continue to modify it. Using a clever technique with the MOVE command, and maybe some parameters

Simplest Way to Make a Faceted Gem in Fusion 360

(1) SKETCH a POLYGON 

Start a SKETCH and under CREATE, select the POLYGON option. The Circumscribed and Inscribed options work well. Set the number of sides. Click OK when done, then click FINISH SKETCH to exit the sketch mode.

Free printable Fusion 360 tutorial on making faceted gems
Sketch a POLYGON.

(2) EXTRUDE with NEGATIVE TAPERS

Make the TOP: Select the EXTRUDE command. Click on the polygon sketch and pull the extrusion upward to create the top part of the gem. Set the TAPER ANGLE to a negative value. Smaller values will leave a flat top on the gem, higher values will

Sunday, August 18, 2019

Shell Command in Fusion 360

I started keeping some notes about commands in Fusion 360, just some neat tips and tricks I had gleaned from all the how-to videos. These tips were often scattered in videos about other subjects and I had a hard time remembering which part of which videos contained the information I wanted.
Often, I will use the tips in exercises immediately after watching the video to help me remember them better. I started taking some screenshots from the exercises and storing them in a reference file. I would print them out and make notes to help me remember. Eventually I began to type the info directly into the file.

Over time I started to develop a style of note keeping, and I combined these notes with some old illustration files to make it more professional looking (old habits die hard). These screenshots and note files were supposed to be the building blocks for some blog posts and videos, but I started feeling like the illustrations and notes were actually useful just like they were. I still intend to do the videos and tutorial blog posts, but I decided to share these illustrations first.

<a href="https://www.facebook.com/pg/tangoofthegeeks/posts/">FACEBOOK</a>

They are intended to be a very basic framework about the Fusion commands and you are supposed to print them out and scribble your own notes on the sheets in a way that makes sense to you - a kind of DIY cheatsheet for Fusion. They should fit on a US Letter or an A4 piece of paper with a margin for a three hole punch. Collect them all and make your very own custom training manual. Or at least that's my intention.

Making these sheets useful and presentable to the public turned out to be a lot more work than I anticipated. The SHELL command is one of the simplest commands and it still took me several days to make these sheets, to turn all those scribbles into full sentences, put the images into some sort of organized sequence etc. So I'm not sure if this will become a regular feature or not.

If you find this useful, please drop me a note or a comment on the FACEBOOK page so I will know I should produce more.

I divided the notes onto different sheets because I wanted to leave room for people to take notes and make their own drawings. I wound up with several sheets and I'm afraid they became too densely packed with information for much note taking. But this is just a first draft and the format might change in the future - if enough people are interested. Let me know what changes and additions you want - more dense, less dense - more detail, less detail - larger, smaller etc.

THE SHEETS


Each blog page has it's own sheet and some notes. I will come back and add the tutorials to the individual pages, and maybe even a link to a video if I ever make it.

Basics and Introduction

What does the SHELL command do and where do you find it? What kinds of objects can you use it on and are there any complexities to the command? SHELL is a simple command that can save you a lot of time.
Read the Tutorial >>>

Selecting Faces - One, Several or All

- Coming Soon -
Read the Tutorial

Inside or Outside - Setting Shell Direction

The SHELL command lets you choose the direction of the shelling action - INSIDE or OUTSIDE. If you choose INSIDE then it puts the walls along the inside of the existing shape and maintains the existing exterior surface shape. If you choose OUTSIDE then Fusion will add a wall outside of the existing shape and the original geometry will become the hollow interior. This is useful for making casting molds or to maintain clearance when designing cases and enclosures.
Read the Tutorial >>>

Special Conditions - Single Face Objects, Adding Faces

There are a few shapes, a SPHERE or TORUS for example, that only have one face. You can only make these shapes hollow, you cannot punch a hole through them with the Shell command without adding geometry or splitting the face before shelling. FORMS made with the sculpt tools can also act like a single-face object unless you turn off Tangent Chain in the dialog box.
Read the Tutorial >>>

Tips, Tricks and Gotchas

FORMS: Thicken- v- Shell
--- Coming Soon- Shell -v- Extrude Cut - v- Combine Cut
--- Coming Soon- Why Can't I Shell This
--- Coming Soon- Modifying Shelled Bodies
--- Coming Soon- Adding Details - Before or After
--- Coming Soon- Tangent Chain


Videos About The Shell Command

Brad Tallis shows a time-saving way to make a bracket
NYC CNC shows an interesting use to create an odd shape


Check out all of our Fusion 360 Tips, Tricks and Tutorials.



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Shell Inside Outside in Fusion 360

The SHELL command lets you choose the direction of the shelling action - INSIDE or OUTSIDE. If you choose INSIDE then it puts the walls along the inside of the existing shape and maintains the existing exterior surface shape.

If you choose OUTSIDE then Fusion will add a wall outside of the existing shape and the original geometry will become the hollow interior. This is useful for making casting molds or to maintain clearance when designing cases and enclosures.



To understand the difference between the two options, start with

Shelling Single Face Models in Fusion 360

There are a few shapes, a SPHERE or TORUS for example, that only have one face. You can only make these shapes hollow, you cannot punch a hole through them with the Shell command without adding geometry or splitting the face before shelling. FORMS made with the sculpt tools can also act like a single-face object unless you turn off Tangent Chain in the dialog box.




See all sheets on the SHELL COMMAND or take a look at

All of our Fusion 360 Tips, Tricks and Tutorials.



Also find me on:

Shell Command Intro in Fusion 360

What does the SHELL command do and where do you find it? What kinds of objects can you use it on and are there any complexities to the command? SHELL is a simple command that can save you a lot of time.
Fusion 360 Shell command download printable cheatsheet
Download the image and print on A4 or Letter paper for a quick cheatsheet



See all sheets on the SHELL COMMAND or take a look at

All of our Fusion 360 Tips, Tricks and Tutorials.



Also find me on:

Forms Thicken versus Shell in Fusion 360

FORMS have special properties in Fusion 360, and there are special commands to work with Forms. Although you can use the Shell command on a Form (while in the SOLID workspace), that might not be your best option.

The FORM workspace's Modify menu has its own THICKEN command. When you use this command you can shell out the form, but both of the resulting surfaces (interior and exterior) act as separate objects in the Modify menu. You can push or pull on one without affecting the other surface (within limits.) This gives you a lot of freedom for sculpting the outside shape and interior cavity.

By contrast, dropping the Form back into the solid workspace and using the SHELL command on the solid form somehow connects the interior and exterior surfaces. When you push/pull on one it also affects the other surface. If that's what you want, this might be very handy.

And if the FORM is an open surface model (not a solid) you can also use the Solid version of the Thicken command (under the create menu.) This option also creates a connection between the two surfaces and causes them to act like a single wall.

Which option is best? Well that depends on what you want to do with the resulting surfaces.

https://tangoofthegeeks.blogspot.com/2019/08/forms-thicken-versus-shell-in-fusion-360.html
Download and print on A4 or Letter for a custom Fusion 360 manual cheatsheet.


See all sheets on the SHELL COMMAND or take a look at

All of our Fusion 360 Tips, Tricks and Tutorials.



Also find me on: